Before it used to be just be one (4 colors), or other characters would be colored the same. Have you noticed how a lot of the games have the characters head in the dialogue box? And a lot of the characters use more than one palette (8 colors). There may be less games now, but progress is still being made. Of course, I still bullshit my way through it all, taking the pay but not doing the work, or trying to get out of having to do much work by using inferior work, anything just so I can finish the job. you put your soul into it and you don't get anything in return, you try to make as fun a game as you can under the given circumstances. Whether you do a good job or not, it's all the same. It was lots of work, but the time and pay given was still the same as usual. I later made Lei Dian Hua Pikachu, basing the system upon the original game, which in turn gave me much more work, like setting the specifics for when a Pokemon evolves, or using a stone to evolve, dispersing the Pokemon( like water Pokemon won't appear on land), their skills, the randomness of their encounters, flying, cloning spell numbers, anti-matter double returning and other special effects, the music was even trying to imitate the style of the original. This is how Pokemon Gem (note: this is Pokemon Red I think?) was made, like for example no monsters could evolve. You must try to get past Rage-Bots and help the professor home to his laboratory. You must help the professor to use his brain and his abilities to solve all the difficult levels. Its a fun jigsaw puzzle game where you take control of the genius of Professor Fizzwizzle. They don't understand games, too many people get involved, we end up going over competitors work. Here you can download the game for free, Professor Fizzwizzle. Nanjing's Robot Wars A is an example of such garbage, the engineer(s) on that one just blindly built over someone else's engine without knowing what they were doing. Of course, the work of other companies was sometimes used in order to simplify the work that had to be done. The health and attack hook(?) system was from Mars Electronics. When making games, you like put some effort into ideas, but the people upstairs don't give you much time to write anything, so fellow members come in and just keep reusing the some old engines as before. I actually was always trying to change the battle engine, such as in Lei Dian Hua Pikachu (trying to stay as close to the original, same attributes, imitate all the skills you learn, and follow the same way that Pokemon evolved), Saint Seiya (your abilites increase after a battle), Samurai Spirits (making your own weapons), FF7 (learning magic, gain amounts of experience based on enemy levels), KOF (gathering energy to release tricks). None of the games I made used the attack power and HP hook(?). The GT Racing game uses sound effects from GT Advance on the GBA, and the music also seems to be close to that! (The Action and Puzzle icons, respectively.) And just to be OS-neutral, they also ripped off the Mac OS networking icon for the upper-left of the menu screen.I can top it. Oh, yeah, and I forgot the most hilarious ripoffs: I've definitely had plenty of entertainment from AIM, but I had no idea that Windows' Disk Defragmenter was that entertaining. Waixing/NiceCode connections here, perhaps?) Speaking of indie PC games, Pretty Café is not only a Diner Dash ripoff, but also uses a certain sound effect from Sonic the Hedgehog which I know I've heard in one of those Wii clones too. Usually they pick something slightly older to rip off. As in, two years before the PDC was released. If that doesn't seem at all familiar, here's the indie PC game "Professor Fizzwizzle" for comparison.Įdit: Oh, yeah, "Professor Fizzwizzle" is from 2005. Here's the Pocket Dream Console's game "Talent". Gentrification hasn't moved the underbelly out of the suburb just yet evidently, which is sad because some of the houses and apartment buildings are brilliant examples of Edwardian, Victorian and Art Deco.There's another blatant ripoff on the PDC that rather surprised me. But when I get there I realise it's full of brothels, street walkers and addicts. Svartmetall, did you ever make it to King's Cross when you were in Sydney? I always go there when I'm in town thinking it'll be really trendy with lots of great bars and restaurants. Are there any Norwegian forumers that can provide a bit more info? I tried to get some photos from Google Images but when I typed in 'Oslo Heroin Addicts' pictures of Amy Winehouse came up and nothing else! Surely she's not the only heroin addict on Earth these days. There was an article in time about a year ago saying how Oslo has taken over as Europe's new heroin capital, and now there's a Needle Park there. Little did I know that Needle Park was long gone. I remember when I was in Zurich, I went looking for Needle Park and Langestrasse really wasn't as bad as everyone said.
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